PORTO-
FREI

E-Content

von Springer-Verlag GmbH

Technologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag behind. This book addresses the question how content industries change within a digital environment and what role information and communication technologies play in transforming the competitive landscape. The authors argue that post-industrial societies tend to pay substantial amounts for equipment and gadgets but invest far too little in the quality of the content. As a result, much effort is and has to be spent on the enhancement of E-Content. The contributions give an elaborate overview of:- the specifics, challenges and prospects of content in the network economy; - market developments of digital media services; - paid content business models; - impacts on scientific publishing; - developments in the field of E-Learning; - the interplay between technology and content with the example of interactive digital TV; - the mobile games market; - emerging new cross media markets; - the need to enhance the usability of websites and mobile applications; - how digital applications might be used to capture and store our personal experiences. A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content. TOC:Introduction.- A. Buchholz, A. Zerfass: E-Content in Europe: Dimensions of an Emerging Field.- T. Pelkonen: The State of Digital Media Service Business.- J. Boumans: Paid Content: From Fee to Fee.- A. Nagy: The Impact of E-Learning.- Z. Karssen: Scientific Publishing: A European Strength.- T. Pelkonen: Mobile Games: An Emerging Content Business Area.- J. Boumans: Cross-Media on the Advance.- J. Orava, M. Perttula: Interactive Digital Television in Europe.- A. Zerfass, B. Hartmann: The Usability Factor: Improving the Quality of E-Content.- P. Werkhoven: Experience Machines: Capturing and Retrieving Personal Content.- P.A. Bruck: Prospects of E-Content in Europe.- A. Buchholz, B. Hartmann, S. Sandhu: A Guide to European Initiatives and Resources in E-Content.- About the Authors.

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Produktbeschreibung

Technologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag behind. This book addresses the question how content industries change within a digital environment and what role information and communication technologies play in transforming the competitive landscape. The authors argue that post-industrial societies tend to pay substantial amounts for equipment and gadgets but invest far too little in the quality of the content. As a result, much effort is and has to be spent on the enhancement of E-Content. The contributions give an elaborate overview of:- the specifics, challenges and prospects of content in the network economy; - market developments of digital media services; - paid content business models; - impacts on scientific publishing; - developments in the field of E-Learning; - the interplay between technology and content with the example of interactive digital TV; - the mobile games market; - emerging new cross media markets; - the need to enhance the usability of websites and mobile applications; - how digital applications might be used to capture and store our personal experiences. A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content. TOC:Introduction.- A. Buchholz, A. Zerfass: E-Content in Europe: Dimensions of an Emerging Field.- T. Pelkonen: The State of Digital Media Service Business.- J. Boumans: Paid Content: From Fee to Fee.- A. Nagy: The Impact of E-Learning.- Z. Karssen: Scientific Publishing: A European Strength.- T. Pelkonen: Mobile Games: An Emerging Content Business Area.- J. Boumans: Cross-Media on the Advance.- J. Orava, M. Perttula: Interactive Digital Television in Europe.- A. Zerfass, B. Hartmann: The Usability Factor: Improving the Quality of E-Content.- P. Werkhoven: Experience Machines: Capturing and Retrieving Personal Content.- P.A. Bruck: Prospects of E-Content in Europe.- A. Buchholz, B. Hartmann, S. Sandhu: A Guide to European Initiatives and Resources in E-Content.- About the Authors. 

Inhaltsverzeichnis

E-Content in Europe: Dimensions of an Emerging Field.- E-Content Market in
Europe An Overview.- The State of Digital Media Service Business.- Paid Content:
From Free to Fee.- Content Applications: Selected Cases.- The Impact of
E-Learning.- Scientific Publishing: A European Strength.- Mobile Games: An
Emerging Content Business Area.- Cross-Media on the Advance.- User-Centric
Content Production and Interaction.- Interactive Digital Television in Europe.-
The Usability Factor: Improving the Quality of E-Content.- Experience Machines:
Capturing and Retrieving Personal Content.- Outlook.- Prospects of E-Content in
Europe.- A Guide to European Initiatives and Resources in E-Content. 

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Produktdetails

Medium: eBook
Format: PDF
Kopierschutz: PERSONALISIERTES WASSERZEICHEN
Sprache: Englisch
Erschienen: Januar 2006
Auflage: 2005
ISBN-10: 354026387X
ISBN-13: 9783540263876

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Einband: PDF
Auflage: 2005
Sprache: Englisch

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